Activities
Class Party!
Students plan a class party on a budget taking a few limitations into consideration. Students analyze, compare and evaluate different plans to vote on one.
Costly Habits
Students reflect on addictive behaviours and how they can have personal, health and financial implications. Students also explore the importance of stress management.
Decisions!
Students explore factors that can influence how and why they make (financial) decisions and how those decisions can have an impact on their well-being.
Digital Marketing Strategies - What You Should Know! *New!
Students learn to identify marketing strategies used by businesses to influence their spending decisions.
Let’s Shop!
Students use comparison shopping techniques and a decision-making model to decide on purchasing foods to sell at a class bake sale within a budget.
Power of the Ad
Students explore how advertising techniques can influence their buying decisions related to food and everyday items. Guidelines for viewing and evaluating advertisements are created.
To Save or Spend?
Students analyze a scenario where they have won a cash prize for a poster design contest. They must decide how to use their winnings by considering different variables.
Would You Rather: Rewards and Incentives *New!
Students use critical thinking skills to compare different credit card offers to identify benefits, drawback and priorities, and determine the best options in different situations.
Activations
Activations are short, add-on activities that can be used at the end of a Wallet Wellness Activity to apply learnings from the lesson in an interactive way.
Marketing MythBusters *New!
Students create a media product to educate others about how to make informed purchasing decisions and avoid being manipulated by marketing strategies that influence purchasing choices.
Smart Swipe *New!
Students learn about digital spending habits. This includes impulse control (quick decisions reflecting real digital spending), budget awareness (tracking remaining money), and opportunity cost (weighing immediate gratification vs. savings).