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Individual and Recreational Pursuits TGfU Sample Unit
We are learning to: follow rules for our own safety and the safety of others; use social skills as we participate and interact positively with others; combine our stability, locomotion and
Jumping and Landing Circuit
Batting Strategy
By the end of this lesson, students will be able to: strategically decide where to hit a ball to maximize the chances of success demonstrate sending and receiving skills and strategies while playing
Catching Objects
Sending With Beach Balls: Overhead Pass
Throwing and Catching: Consistency and Ready Position
By the end of this lesson, students will be able to: send objects over a net in an intended direction using a variety of simple tactics from a variety of
Setting Up for Attack
One A Day For Active Play
One A Day For Active Play includes 200 creative games and activities that are fun for all ages and abilities, and can be implemented in small or large indoor/outdoor spaces. Great for active breaks, ice-breakers, warm-ups or to support the implementation of Daily Physical Activity (DPA), the resource’s portable cards are ready when you are! The 200 games and activities are organized into nine categories: Cooperative Games, Dance, Fitness, Gymnastics, Territory, Net/Wall, Striking/Fielding, Target, and Tag Games. Also included is an upfront introduction section with safety considerations, and